Hoary marmot man
Whistling loud and merry
Life is simple, young man; get fat and hibernate
Bask when not hibernating
Establish far-flung colonies
Love to eat flowers
+2 Cha
Honey badger man
Fearless and tenacious
Berserker
Thick, super-loose skin
Face built to take lacerations
The smell of its anal pouch is "suffocating"
Have won fights with lion men
They do love honey
When they eat a creature they eat everything
Well-socialized honey badger men can be alright, but ones from the frontier will kill random people just to prove they don't give a fuck
Honey badger men with rabies approach the demonic
+3 Str, +2 Con, -2 Wis, DR/3 Slashing, Berserk as Barbarian
Hornbill man
Have great bills
Fused vertebrae just to carry the bills
Tend to have good relationships with other species but will bash you with the bill
Good parents
+2 Con, Natural attack as bill, Flying
Horseshoe crab man
Nice and armored
Not actually crabs. Almost arachnids
Forged mighty empires in prehistory but have no cultural memory of this, their fastnesses hurled down by the mimetaster men, who have themselves vanished
Blue-blooded
Profound nightvision
Hard to spot in sand
+4 Natural AC, Darkvision, Advantage to Stealth when stationary in sand
Hyena man
Females have most of the testosterone and a pseudo-penis, mate by docking
Jaw is so strong they can break your neck with a single bite without piercing the skin
Males have no baculum because the females would probably break it
Produce white cream from their ass, smells like boiling soap for marking territory
Deadbeat dads
Can survive rabies, have specific antibodies against herpes
Good at avoiding traps
Love fresh meat, will eat carrion
During ceremonial clan-greetings, individuals stand back-to-back, bend over forward and lick each others' ass and balls. If you get a boner it means you're the submissive one; that goes for males and females
Powerful clans like to request emissaries from Imperial civilizations, mostly to challenge their prowess at the clan greeting
Lion men rob them remorselessly, except when groups of hyena men can bum rush a lion man
Instincts make most hyena men into assholes, but they have a keen social intelligence nonetheless
Squads of mercenaries are in high demand; often work as grave robbers when unemployed
The guys are brutal to each other, but they like dominant women
Newborn cubs may attack and kill each other, and then try and eliminate rivals as they grow up
Beef between hyena men tends to manifest in attempts to murder each others' children
The least desirable possible neighbors due to the hooting and hollering whenever they eat
Nepotistic society
Nutty laughter
Basically drow crossed with derro
-2 Cha, Advantage to Detect Traps, successful Bite attack (2d6 damage) applies Grapple and Strangulation
Ibex man
Both genders have horns and beards, though the bucks' are the largest
Can wrestle using their horns
Great at navigating cliffs, can easily evade most terrestrial predators there
They smell the ass, there's piss, the lip curls up -> it's good
The horns of the guys from the mountains get truly ridiculous
2d6 ram attack if the Ibex man has moved at least 15’, +2 to Grappling
Iguana man
Dewlaps
Great coloration
Generally a popular species
Good long-range vision
Promiscuous. Women tend to be the landowners. For males, changing color is part of being sexy
+3 Cha, Advantage to Stealth while stationary
Impala man
Can jump like crazy for a mammal; great at jumping away from danger
Males can throw you with their horns
Excellent acrobats
Males tend to be very proud, though if his partner wants another guy to hit it after he's done, he's cool with that
+2 Dex, Advantage to Dex saving throws, +2 to Grappling, +4 to Acrobatics
Jackal man
Great overland rovers
Love to fight
Can crush your skull with their jaws
Monogamous, and male and female lovers will fight back-to-back
Cackle when cornered
+2 Con, +1 Cha, d12 Bite attack
Jaguar man
Big boys
They fears no one
Can bite through the shells of turtle men, but prefer to put a fang through your skull
Eat your heart and lungs first
Well-camo'd in the shadows
+2 Str, 2d8 Bite attack (ignores armor), Advantage to stealth underwater and in shadowy areas
Jumping spider man
Universally beloved
Great vision
Nimble jumpers
Make silk tents
Assail the antman empire
Defeat evil spiders and valiantly inhabit their webs
Enjoy nectar
Immune to pain
Cannot be stunned
Do a wonderful dance
…And They Shall Know No Fear
 |
| Jumping spider man hero |
+4 Str, +2 Dex, +2 Con, +1 Int, +2 Wis, +8 Cha, 60’ jump, Can make an attack with up to 6 weapons per turn suffering -1 to hit per each previously executed attack, Ultravision, Web 10’ once per round, +6 to Bardic performances, immune to stun and pain, immune to fear and terror
Kakapo man
Cannot fly
Kind of fat and getting fatter on average every year
Need male role models but kakapo dads have checked out
Guys gather at conventions and show off in various ways; females who are interested in reproducing come by and pick out someone they find impressive. Alas, more and more kakapo women are choosing to mate with worldlier grey parrot men, cleverer kea men, or more fun lorikeet men
Kangaroo man
Leaps and bounds
Yoked
Can balance on their tail, punch and kick you simultaneously, then triangle-choke you to death
Foul-mouthed
Men don't produce sperm when the weather's too dry
Operate mobs in some cities
+1 Str, two natural d6 attacks, +3 to Grappling
Kea man
Excellent scientists and engineers, less so administrators
Can't leave traps alone due to curiosity but capable of dodging their effects
Very social and humorous, tend to be a naively trusting, don't do well alone
As a corollary to being trusting, they have an instinctually hazy view of property rights and will often walk off with things they really like
Love to eat pure fat
+4 Int, -2 Wis, +3 Cha, Advantage to physical Saving Throws, Flying
Kestrel man
The animal man attack helicopters; hover and dive
A lot of people like their coats
Discourse tends to be sort of ratchet
Flying (don't need traverse to remain airborne), +d6 Damage when diving at least 15’
King cobra man
Not to be fucked with
Can sniff you out
Swallows you whole
Won't come after you unless he's hunting, but keep your distance
Deadly neurotoxin
Kill and eat other snake men
Blindsense 30’ from scent, Save vs Death when bitten (ongoing disadvantage if successful)
Kingsnake man
Sort of the flashier runner-up to the king cobra
Also eats other snake men
Nonvenomous, maybe brightly colored to make up for this
Twice the crushing power relative to body size over python men though
3d6 Damage per round to grappled foes
Kiwi man
Hairlike feathers
Bad vision, can get by even when blind
Monogamous, like to sing duets with their partner
Stronger than most bird men due to being flightless and thus not hollow-boned
Tend to be aggressive though not great fighters
Kind of endearing to decent people
+2 Cha, +1 to Bardic performances, Can’t distinguish objects at 60’
Koala man
Love eucalyptus
Sleep up to 20 hours a day
Asocial
Sort of inbred
Has one of the smallest brains in proportion to its body of any mammal, also smooth. Fills only 61% of its cranial cavity, the rest is cerebrospinal fluid
Needs routine, if its things are out of place it will take a long time to get its shit together and may give up
Carry young on their back; both will gaze at you expressionlessly like that
dumbass bear Don't ask how mom feeds joey
Koala men on the frontier will eventually chew their teeth down and starve to death
Loud bellowing can still scare the shit out of predators
-3 Int, -3 Wis, 20’ Movement, Advantage during surprise rounds from bellowing
Leech man
Well, what can you say about these guys? Tend to stick with their own; rejection is a bitch. Those cast out of their own civilizations often join bandits
If you're captured by a frontier community, prepare to be sucked to death (after a shave if you're e.g. a bear man)
Their horrific voices do not help
Secrete an anticoagulant
However, leech men who are partial to other civilizations have found work in the world's few standing hospitals, paid partly in blood, or as medical aides to nobles or merchant lords, often paid in less ethical ways
Don't really need to eat that often
“Leech man” is a colloquial descriptor as they're hermaphroditic; those who lack wieners hypodermically inject their semen
-3 Cha (except among other leech men)
Leopard gecko man
Thick, fatty tail. Can detach it if it needs to, but replacement tails will never be as impressive as the original
A popular, silent presence in imperial courts
Get along with other species better than other leopard gecko men
+1 Cha (except with own species)
Leopard man
Decent wilderness camo
Solitary, though leopard men still typically visit their mothers throughout their lives
Stealthy and murderous
Hang eviscerated kills from trees
+2 Dex, +4 to Stealth checks in natural outdoor environments
Leopard seal man
Massive jaws
Powerful arms
Oppressors of the penguin men
+4 Str, +3 Con, 2d6 Bite attack
Lion man
Tend to hold lofty ambitions, though many are hurled down by sleep
Egalitarian within groups of lion men
Buff
Not quite as big as tiger men, but more worldly on average
Those who aren’t part of a pride tend to wander nomadically
Surprisingly fast
Relatively bisexual
Some live off lioness women like indolent quasi-pimps
Famed for infanticide
+4 Str, +3 Con, 45’ sprint (once per combat) 2d6 Bite attack
Lion tamarin man
Little guys, big manes
Great jumpers
Big climbing claws
Aggressive
Legalistic and hierarchical approach to reproduction; typically, in a group of them, only the highest-ranking male and female can breed
+2 Cha, 15’ Jump (including straight up)
Lizard man
Enemy to fly men, spider men, and insect men, being obligated to eat them
Less bound by thermodynamics than most reptiles
Able to incubate eggs inside and then give live birth, further cutting them off from the fellowship of so many reptillians forever
More prone to identity crises than most peoples
Loon man
Kind of clumsy, specialize in long-distance flying
Neat coloration
Prone to serial monogamy
Expert diver, can take the fight to submerged amphibians
Can stab your face with their face
A loon man is never unarmed
d8 Natural Stab Attack
Lorikeet man
Very colorful
Tend to be playful
Sometimes enslaved just for their aesthetics
Observers generally can't tell males from females
+4 Cha, Flying
Louse man
Imagine if you encountered aliens who had an instinctive distaste for you because they were spawned in deep space but you were born on the surface of a Class M planet, and thus regard you as a kind of parasite by your very nature
That is how louse men feel about the way others view them
The trouble is that most louse men don't have any choice except to attach themselves to some flesh and succ
A few can subsist on hair, but not the majority
Certain philosophical louse men have joined monasteries and become living statues, wasting away voluntarily
A few have attempted to work at hospitals, but most have been outcompeted by leech men and been forced to work hand-to-mouth as orderlies, receiving small amounts of blood as a result. There is no refrigeration, if people weren't medically bled on specious grounds then there would be no such food
One or two have renounced their former lives of hunt-parasitism and befriended benefactors who've provided them with brain-dead individuals to suck blood from
The vast majority have not subjected themselves to such crippling compromises and live as their ancestors did, capturing people and using them as blood slaves
Nature is cruel; wherever we lack relevant technology she forces cruel compromises on us, some more so than others
-4 Cha (except among louse men)
Lynx man
Extremely rare
Reputation as narcotraffickers
Ambushers; “traditional” wilderness lynx men might kill dozens and dozens of people per year- many will cannibalize fellow lynx men
Fight wolf men for raiding rights
+2 Dex, Advantage to Stealth checks
Magpie man
It’s not that you have to be a thief, it’s that skill and interest have a compelling channelizing effect
You are profoundly intelligent, however intelligence is orthogonal to impulse. Impulse may win out against reason. Desire often wins out against reason
You can sing beautifully; that’s one way to gain coins (them being shiny is less important than reputed)
Or you can do what people will expect you to do
Pica pica
Their mate-attraction is done a little bit more suavemente than most bird men
-1 Str, +3 Int, -3 Wis, +3 Cha, +3 to Bardic performance, Advantage to Pickpocket, Advantage to Lockpicking, Professional Skill: Numismatist (Int)
Mandrill man
Tend to be memorable
Travel in hordes
Big teeth, enjoy fruit but will eat insectoids and other meat
Dominant male has the lushest colors and the fattest ass
+2 Cha (dominant male has +4)
Mantis man
Flying, ambushers; may be very skilled at blending into foliage
Bitin’ Off Hedz
Yes, females sometimes eat mantis men after sex; sometimes this happens in a frenzy, sometimes it’s premeditated murder, and it also occurs at some temples on the part of priestesses or hierodules. It has even happened to non-mantis men. For some mantis men, this is a holy terror; for others, it is the ultimate fetish
Part of this paradigm is that if they’re having sex and she bites off his head, his body will fucking jackhammer her
One of only a few species with fully restricted manual dexterity, further reducing the allure of nonviolent work (besides reaping, which some mantis men commit to in a stone cast against biological determinism)
Prone to bluffing but also fully capable of ripping people apart with those raptorial arms
Great eyesight
3 Natural 2d6 Attacks, Cannot hold objects except little things on the tip of the scythe, Flying 20’
Masked lovebird man
The love part of their name is relevant in the sense that they're less aggressive than many bird men and have intimate pair bonds both with their mates and with members of the same gender.
The "masked" part is metaphorically accurate in the sense that their pair bonds often dissolve as soon as they are no longer in the same location
-1 Str, +2 Cha, Flying
Mink man
Silky; some ruthless creatures kill mink men just to have their furs made into clothing
Carnivorous
Aggressive, particularly to other mink men. General bad attitude precludes +1 Cha
+1 Dex
Monarch butterfly man
Glorious
Possesses true color vision
Loves sugar
Loves to drink moisture off corpses
Many creatures who aren't specialized to eat monarch men will vomit upon swallowing their flesh. Eating monarch butterfly man caterpillars can stop the heart. In any case, monarch butterfly men taste absolutely foul
+4 Cha, Flying
Mongoose man
The Punisher for snake men
Has mutations to neutralize snake venom
Scorpion stings are similarly ineffective
Massively skillful dodger
+2 Dex, +2 Con, +3 Natural AC (Evasion), Advantage to Dex saving throws, 90% chance of negating venom (tested only once per type)
Monitor lizard man
Powerful
Eat people alive and often whole
When it’s eating you, it will ram you into a tree just to get you down its throat
Highly intelligent. Run cooperative confidence schemes whose invariable outcome is to devour the victim or its eggs/children
Bloody saliva due to naturally-gingival gums
Natural chainmail in the form of osteoderms
+3 Str, +3 Int, +2 Cha, Will start eating you if succeeding on a Bite attack (counts as Grappling + Strangulation), Natural AC begins at 16
Moon snail man
Actually pretty predatory; eats crab men by enveloping them and drilling their shells with its radula, which is an acidic, toothed, chitinous ribbon, then puts through a proboscis
Have developed specialized tactics for taking on crab man warbands, receding from and emerging from shells; know how to apply this to gradually infiltrate and outflank other enemy formations from within, as well
Slow
Armored from the rear
+1 Cha, 20’ movement, +10 Natural AC when attacked from behind or when curled up inside shell
Moose man
Gigantic
Deadly ram
Velvety antlers (can amplify sound around the ear)
^Drop off in the fall, regrowing over five months for the next mating season
Can eat up to almost 1/10th of its body weight every day
Having its schnoz bitten can immobilize it with pain
Like to throw their weight around; more violent though less murderous than bear men and wolf men
Females loudly protest when courted by small males, attracting the big dogs
+5 Str, +1 Con, 3d6 Ram attack if the moose man has moved at least 20’, Paralyzed by successful Bite attacks
Mosquito man
SUCC
Need only sense the tiniest change in air humidity to find you; sometimes hire themselves out as finders of hidden undesirables, such as aardvark men for the antmen
Spread horrific disease to people they don't kill; among other things, be careful grappling a mosquito woman, as she may give you malaria
Fairly susceptible to ambush; pitied by fly men
The males are amiable if unambitious sugar freaks
Not all of the females engage in unrestricted predation, and most can drink nectar, but we're dealing with a bioform and set of instincts that powerfully incentivizes predation. While females can drink nectar, sucking blood is a prelude to egg-laying; for some it is a necessity, for others it is an enhancement
Lay rafts of eggs in the water. Breed like mad
Mosquito saliva is an anticoagulant
The biggest mosquito men (elephant mosquito men) don't drink blood; their larvae can eat other mosquito larvae
-1 Str, -1 Dex, -2 Con, -1 Wis, -1 Cha, Flying, Disadvantage to Initiative, Ultravision for organic beings at 180’, 25% chance of Contagion from mosquito woman Bite attack
Moth man
Mysterious and handsome
Some moth men, like the luna moth men, are extra mysterious because they do not have mouths. They live off what they consumed as caterpillar children
Bad romance with fire
Help themselves to the agriculture of sedentary, self-focused people, justifiably aiding the moth men in their quests
Some moth men prefer to eat clothes
The moon to the butterfly's sun
Moth silkworms produce precious silk; so precious that the children are sometimes enslaved by ruthless empires. Cooked silkworms are regarded as a delicacy by some, and "killing the golden goose" for food is highly conspicuous consumption
Suddenly spreading their wings can scare the shit out of attackers if they're not expecting it, like you open a door and there's a giant pair of eyes looking at you
+4 Cha, Flying, Advantage to Initiative in dark or confined spaces
Mountain goat man
Horny
Extremely sure-footed
Ram speed
Both males and females have beards, like dwarves
Generally pretty aggressive
2d6 Ram attack if he’s moved at least 15’ with 4d5’ knockback against Medium creatures
Muskox man
Burly
Powerful scent during mating season
Valuable wool, which some will trade for salt licks
Need to get fat in order to conceive
Express interpersonal dominance by acting like they're coming on to you
Skilled defensive formation fighters
+3 Str, +4 Con, +1 Int
Narwhal man
The tusk is really long, like 1/3 of the body length or more
Lancing is one of the best ways to kill large monsters, assuming you're on-target
Very occasionally develops double tusks in an over-under pattern
Bulls will rub their tusks up against one anothers' as a way of ascertaining where they stand vis a vis one another; someone defecting on this paradigm is regarded as deeply pretentious, but this is sometimes necessary for less-developed males in order to get important things done
+4 Str, +4 Con, 4d6 Ram attack requiring 20’ move
Nautilus man
Expert sailors and navigators
Many long, extensible appendages in head, which can grasp so tightly they'll break off of the nautilus man before they come loose of an object
Beak for devouring crustacean men
Basically illithids without the mind powers, and not nearly as evil
Moves using jet propulsion while underwater
Does not suffer the bends
Brain structure is very different even than other cephalopods; good short term memory, poorer long-term memory (except for navigation, which they do more by instinct than anything)
Very long-lived
Sometimes murdered for the nacre
Females have two reproductive organs which have never been explained to anyone
-2 Int, +3 Wis, +4 Grappling, 3d6 Beak attack when successfully Grappling, 60’ movement underwater
Ocelot man
Stinky
Surly
Appealing coats but no touchie
They don't play social dominance games, they just fight
Unreconstructed ocelot men just creep around looking for people to murder
+1 Str, +1 Dex, -2 Cha
Octopus man
Highly intelligent… almost diabolical
Most men go into a coma and die after ejaculation; females do the same after laying eggs, as their cells die off and don't replace, but over a longer period of time
Gardeners
All are venomous. Blue-ringed octopus men are super venomous
Calling one a sucker can lead to knifing
Spews ink; also good for e.g. writing and tattooing
Change color chameleon-style
+6 Int, mild venomforms cause ongoing disadvantage on successful natural attack, major force save vs death with disadvantage on success, Inky Cloud once per day underwater, Advantage to Stealth underwater
One-humped camel man
Big
Dangerous kick
Have worked as desert porters for thousands of years
Inflates his palate and sticks it out of the side of his mouth to flirt
+4 Con, -1 Cha, d12 Kick attack
Opossum man
Unrepentant scavenger
Regard everybody as super prissy about their food
Moms can give birth to up to 20 kids at once, but they can only wean 13, so…
Ancient alliance with the wombat men sometimes informs the coalescence of criminal gangs
Automatic reaction of playing dead or sick when threatened; translates to being skilled at even administratively faking their own deaths. When playing dead they smell like absolute shit
Love steak and kidney pie; have been known to commit crimes to attain it
Most are immune to several kinds of snake venom
Affinity (Wombat men), Advantage to Stealth when playing dead in contexts where one or more deaths are expected, 50% chance of being immune to snake venom (test once per type)
Orca man
Huge, murderous dolphins
Equal to elephant men size wise, and exceeded only by sperm whale men
Apex predators
Very stable, matriarchal groups
Some of the longest-lived people on earth
+6 Str, +6 Con, 3d6 Bite attack
Oriole man
Great coloration and profile
Fond of grapes
Culturally value monogamy but are known for infidelity
Can turn on a dime, particularly proficient at bashing people into things
Can stab you with their beak and then open it
-1 Str, +2 Dex, +2 Cha, +2 Grappling, d10 Beak attack, Flying
Osprey man
Rapacious
The bane of aquatic peoples who like to surface
Basically function as an anti-submarine aircraft
Amazingly good grip
Go on military campaigns with other species to record clothes and flags as part of their culture. Serve vexillological and heraldric advisor function for supported commander
Can go in and out of the water without reducing aerodynamic qualities
Occasionally polyandrous
+1 Str, Negate opponents’ aquatic stealth Advantages, +4 Grappling, Flying
Ostrich man
The fastest bird-man on land
Deadly kick
Great eyesight
One of the only bird-men with external genitalia
-4 Wis, 75’ Move, 2d6 Kick (+d6 after 20’ movement), Motion Detection to 120’
Otter man
Charismatic and fun-loving
Distinctive spraints
Some empires execute them for their skins and tails, facilitated by a memetic belief that certain otter men are self-interested shapeshifters
+4 Cha
Panda man
Thrive only in a few highly unusual forests where there are at least two varieties of bamboo
Eat bamboo shoots but have the digestive tract of a carnivore, making this super inefficient
Born with sterile intestines so they have to eat their mothers' shit to be able to digest vegetation
Shits up to 40 times a day
Eats a vast quantity of cyanide and has specific adaptations against it
Can eat meat just fine, but generally subsist on bamboo in their home forests
Use manure to warm themselves
Really narrow window every year where they're interested in sex
-2 Int, -2 Wis, +2 Cha (unless caked in manure)
Pangolin man
Heavily armored
Sometimes gild their scales
Super long tongues
Traffickers assassinate them to sell their scales to idiots who use them in folk medicine
+4 natural AC
Parakeet man
Locquacious but not regarded as being as handsome as many parrot men due to their ill-defined heads
Very social, regurgitate food into friends’ mouths even as adults
Females are stereotyped as disagreeable homebodies, males stereotyped as engaging in homosexual conduct while out on the range, these things are linked in jokes
-1 Str, +1 Cha, Flying
Peach-faced lovebird man
Reputed to be loving and/or skilled lovers, both of which disappoint people in cases where they're not true
They do sleep face-to-face
Definitely look like they're blushing
Eat a lot, bathe a lot, exercise a lot
-1 Str, +1 Con, +2 Cha, Flying
Penguin man
Great in the water
Great at sliding
Decent at hopping, relatively awful at walking
Many adaptations for deep diving
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| "Strangers come and go to our village, sir. If he is hiding here, you will surely find him if you look around." |
+1 Cha, 20’ land movement
Peregrine falcon man
Top speed 240mph diving; aerodynamic adaptations so that the speed does not cause tissue damage
Some experience a
sympathetic transmission of the psychic radiance that corpses they devour have been steeped in, giving them a broader set of affects and interests than might be assumed for an apex predator
Chest muscles are 20% of their body weight
Falcon Punch: literally take out other bird men by diving at them and punching with a curled claw. They do this just for practice sometimes. This is a real thing
+3 Str, Natural attack as warhammer, Diving attacks (20’ drop or more) do double damage per 20’ dropped, can drop up to 80’ per turn, Flying
Platypus man
Equipped with advanced electrosensors
Males have spurs with extremely painful venom (females have spurs but lack venom)
Pronounced webbing on front feet. Knuckle-walks on land
Duck-billed, beaver-tailed
Carnivore and needs to eat 20% of its weight each day
20’ land movement, Blindsight 60’ underwater, male’s natural attacks cause ongoing disadvantage
Polar bear man
Hypercarnivore
Big unit
Solitary
Super sharp teeth
Aquiline nose
Fat reserves allow months without food
+6 Str, +5 Con, 2d10 Bite attack
Pond turtle man
Hard To Kill
Laid back but likes to eat insect man flesh, as well as aquatic men
Kill people to feed to their children, who become more omnivorous later in life
Delicious flesh and eggs, though their habitats are well-secreted
+5 natural AC, 20’ land movement
Porcupine man
He's hard to love he's hard to love, he don't make it easy
Good climber
Don't Tread On Him
Herbivore, can eat bark
Still eaten despite thornage; "delightful only to a lover of strong cheese"
Shivering, teeth clattering = keep your distance
Can stink and look like a skunk, but can't match the skunk in rancidness
Luckily, quills are lightly antibiotic
Strange affinity with capybara men and beaver men
Affinity (Capybara men), Affinity (Beaver Men), +2 Natural AC, +6 natural AC from behind
Puffin man
Like to take over burrow-space from rabbit men
A hunted people on the continents, yet vastly prolific on certain remote islands; even there, sometimes raided by other bird men
If you're lost at sea, these guys are your salvation
Spend most of their days preening; have a specific gland for this that oils them up
Countershaded color scheme, hard to see them from above or below
Can attack watery people in one-minute dives
Excellent burrowing engineers
Loves the herb
+1 Int, -2 Wis, +2 Cha, Flying, 1' Burrow
Python man
Sadly nonvenomous
They do have black teeth that help fix prey in place
Huge
Sssssssuffocate you or stop your heart through pure pressure
Eat everyone
Killed to make gaudy clothes
Some polities believe that the blood of python men can propitiate witches
Commonly believed that python fat has analgesic qualities; snake oil is traded
+2 Str, +4 Grappling, Grappling automatically applies Suffocation
Raccoon man
Highly intelligent; excellent memories
"In a study by the ethologist H. B. Davis in 1908, raccoons were able to open 11 of 13 complex locks in fewer than 10 tries and had no problems repeating the action when the locks were rearranged or turned upside down."
Yes, many engage in thievery, though also excel in most other professions involving small mechanisms, such as clockmaking. Others have reclaimed the thief identity and behave proudly about it, even though raccoon men are not without a conscience
Those who do steal are sneak-thieves or armed robbers, not social thieves; there is too little trust for the latter
The males form little rival gangs, meeting at their latrines; females shack up together, and the gangs compete for their affections (often culminating in orgies)
Prefer their food be soaking wet
Friends with skunks
Sometimes arbitrarily confined by polities and imperial species; often end up disappeared and made into fur coats and hats, their baculums made amulets
Can be very charming when they want to be
Do not like to be told what to do; generally only capable of being employed in imperial civil services if made eunuchs while young
Excellent night vision
+4 Int, +1 Cha, Advantage to Lockpicking, +4 to Stealth, Darkvision, Affinity (Skunk men)
Rat man
Populous; if there’s a die-off through war or starvation, they’ll just increase their breeding rate til they’re back at previous levels
Extremely long tails
Can give warnings through ultrasonic emissions
Those who don’t live as scavengers actually have very nice fur
Males can have multiple orgasms like females of other species. Females prefer men they don’t know, and “Females also prefer to mate with males who have not experienced social stress during adolescence, and can determine which males were stressed even without any observed difference in sexual performance of males experiencing stress during adolescence and not”
Very friendly and playful, and take care of the old, though they otherwise don’t generally make other sacrifices for other rat men
Somewhat impressionable; sometimes turn to crime and piracy when associating with unscrupulous weasel and stoat men
Often confused with rodent men by unsophisticated people; the rodent men are far more organized
Some polities keep horrific hidden chambers at their cores where foreign species are subjected to plague-treated louse man woodwoses carrying various strains to test their effects; several rat man polities have been turned into skeleton-filled ghost towns as a result of mishaps in these chambers, louse men dispersing to find new feeding grounds. Some say that this began as a tragic response to some foreign empires capturing rat men and using them in sick experiments- a practice which continues to this day
+1 Cha, Speak Language (Ratsonic)
Rattlesnake man
Has an organ that can sense radiation at short range; thus they can maneuver on you based on your thermal radiation when it’s dark as hell
Tend toward heavily-armed libertarianism
Sometimes used as pit fighters when held captive by empires, or milked for venom. This venom literally destroys flesh. Some varieties are neurotoxic
Heads can reflexively bite you even an hour after being cut off
Great sense of smell
Make for charismatic performers
Love to sink their fangs into soft, furry flesh. Give their children stuffed animal men resembling mink men etc
Eats you headfirst; can digest bone
Baby rattlesnake men are considered an utmost delicacy by many peoples, though even newborns can kill with their bites
+2 Cha, Ultravision 30’, Bite attack deals 2d6 damage ongoing for 2d6 rounds
Raven man
Grim, ungainly, ghastly, gaunt, and ominous bird of yore
Tell me what thy lordly name is on the Night’s Plutonian shore
Smart if somewhat distant
Good fighters
Tend towards monogamy, though infidelity happens
Extremely long-lived when they don’t live too rough
Traditionally used by some empires as the bearers of bad news
Enjoy numismatics
+2 Dex, +2 Int, Flying
Red panda man
More like a raccoon man or weasel man than a (giant) panda man; however, still loves bamboo
Anal glands make them smell like pepper
Like the giant panda, it has the intestinal tract of a carnivore, but nevertheless eats vast amounts of bamboo and defecates relentlessly, but the digestion process of a red panda man is twice as effective as a giant panda man so they’re less pathetic
+1 Str, +1 Con
Red squirrel man
Losing the ghastly, deleterious race war with the gray squirrel men despite being more charismatic. They are also superior archers but are being out-resourced, out-bred, and logistically out-done in the long term, and certain gray squirrel man pathogens don’t affect the grays but kill the reds, further contaminating the possibility of cohabitation
Gallant but unfocused
Murdered for its pelt
Tolerant and non-territorial towards non-gray squirrel men, sometimes to their detriment
Great climber, naturally
+2 Dex, -2 Con, -2 Wis, +3 Cha, +2 to ranged attacks, double rate of Climbing, double fall height before taking damage
Red-winged blackbird man
Have Germanic epaulets though the above image omits them
Highly security-oriented; willing to go out and attack predators in their nests
Have their centers of power in fortified marshes, but practice extensive agriculture in the open
War against insect men, devouring their carcasses
Extremely promiscuous, very populous. Within the society, a guy will try to safeguard up to ten women, who will freely mate with others if they get the chance
Their polities are rich with stored wealth and often violently targeted by raccoon man robbery squads
-1 Str, Flying
Rhesus macaque man
Aristocratic age-inverse matrilineage
Females outnumber males 4-to-1 in polities; males who remain tend to become despotic, using the few younger males they tolerate as flunkies and gofers, yet the females still prefer outsiders to the local dominant male. Beware: “Top-ranking female rhesus monkeys are known to sexually coerce unreceptive males and also physically injure them, biting off digits and damaging their genitals.”
“An archaic name for the rhesus macaque, in use in the 19th century, is "bruh".”
Found in all kinds of biomes
Certain thieves and mountebanks have given them an outsized reputation for mischief, harming their integration into certain imperial polities
Intelligent and emotionally intelligent; doesn’t mean they’re always kind
Make for good physicians
Sometimes have an extremely dangerous herpes variant that doesn’t affect them but will affect other species
Like to groom deer men. Not that kind of groom
+2 Dex, +2 Int, +2 Cha
Rhinoceros man
Coming Through
Big boys, small brains
Armored
Potentially dangerous but not nearly as congenitally-short fused as hippo men
Killed for their horns on behalf of nitwits who grind them up to try to achieve erection
Don’t have teeth at the front of their mouths, sound like Mike Tyson
+7 Str, +4 Con, -3 Int, +4 Natural AC, 3d6 Charge attack after 20’
Roach man
Always universally despised simply for squatting absolutely everywhere and eating absolutely anything, the roach men have had enough and are now forging an empire at the edge of the sword
Can settle almost anywhere, from the arctic to the tropics, setting up vanguard polities devilishly well-hidden inside of or at the hem of other polities
Despite being individually laid-back, with distinctive individual personalities, they are highly capable of collective action and form societies with complex divisions of labor. It can be disturbing to see your roach man friend suddenly and uncritically go along with the roach man group's decision
Extremely kind and communicative to one another; very opaque to outsiders, which compounds their unwelcomeness
Not as known for atrocity as the primary imperial species; if you can accept their suzerainty and constant presence, you may live within their empire, even if you once fought them
Not great fighters and easily blinded by sudden increases in light, but extremely willful in the long run
Love rotting wood and leaves; will import fresh material to home-rot
 |
| Roach man imperial soldiers and administrators |
+1 Con, -2 Cha (other species)
Saltwater crocodile man
Huge, prolific, generally-unreconstructed ambush predators
Easily retreat into the water after attacking coastal villages or ranging slightly inland to catch someone unawares, unless they have swallowed prey whole in a fit of gluttony; many who are killed are found in this state
Lethargic; majorly constrain all but the most organized civilizations along warm sea coasts, but don’t actively destroy them
Fortify mangrove swamps into shantytowns of death; however, these are assemblies of convenience, and saltwater crocodile men almost never cooperate on any level beyond basic barter and simply not fighting
Even those who integrate with other societies tend to leverage their intimidation
Can death roll after a successful bite attack. They have the strongest bite of any living species. Their jaw muscle is nearly as hard as bone. However, their jaws can be held shut
Fighting them is a major source of pay for amphibious and aquatic mercenaries
Hatchlings fight each other to the death; 1% survive to adulthood, which usually creates a complex in survivors
Their skin is a trade good
+4 Str, 4d6 Bite attack, Bite counts as grapple check, can Death Roll a grappled foe for 4d6 damage, cannot bite if grappled, Advantage to Intimidate checks
Skink man
Small, short-legged; not being distinguished by your bioform, you will have to distinguish yourself by your deeds
You have no venom, no poison, and you are retiring by nature. Yet most skinks are carnivores. You are an enemy to all insect empires. You have many predators. Your only defense is that skinks are natural subsurface engineers
Life will be a war. Your people stand alone
+1 Int
Skunk man
PSSSSSSSSSS
Will blast you
Commonly hired as petty mercenaries for acts of social revenge
Charismatic to people who don't realize they're dealing with a skunk man
Dads are deadbeat. Moms are trigger happy
All kinds of administrative applications. The Bat Men have a prison where political prisoners and enemies of the state are blasted from a porthole in the tops of their cells on a daily basis
+2 Cha if not identified as skunk man, Blast attack (15’ cone) causes ongoing disadvantage for 1d4 rounds and reduces target Charisma to -6 until long rest
Sloth bear man
Lately at war among the antman
Specialized to reave against insect men, but traditional specimens are willing and able to tear up anyone; generally if they get you, they won’t kill you outright, but just suck and chew on your mangled body til you expire
Also enjoy fruit and sugarcane
Rough-looking
Not stealthy, but fast
Regurgitate masses of half-digested fruit and honeycomb when feeding young; these conglomerations are considered a valuable delicacy by other species
Predisposed to aggression, but kind and playful with their children
+1 Str, -2 Cha, 35’ movement, Animosity (Antmen)
Sloth man
Charismatic, when not entrusted with responsibility
Generally only go on adventures when forced; descending from the trees roughly once a week to take a shit is adventure enough for most sloth men
They don’t need marijuana; but they like it
10-20% less muscle mass than other mammals by body weight; “almost helpless” on the ground
Can move up to 15 feet per minute if endangered by a predator
Motionless 90% of the time
The only mammal men that don’t have seven cervical vertebrae; if manatee men existed, they wouldn’t either, but there’s no such thing
Ambition challenges sloth men, and those who carry out grand schemes in the world successfully have absolutely steely personalities. Many begin journeys and are simply defeated by their restfulness
Most host symbiotic algae, which camouflages them. Moth men can fertilize this algae, which is an odd sight
If you kill one with an arrow, he’ll probably just keep hanging there
+1 Cha, 5’ movement, Advantage to stealth when stationary in the trees
Slug man
Love opium and literature
Excellent merchants
Served by renegade roach man mercenaries and crab man slaves, both of whom are occasionally devoured for failure
+2 Int, +2 Wis, Cha sort of balances out to +0, 20% trade advantage
Snail man
Practical, some sell old shells as art for imperial pagodas and such. However, certain polities seize them by force, serving the snail men’s flesh in parsleyed delicacies, their flavor like a wet, mossy forest wrapped up in buttery fire
Can seal themselves in their shells and wait for better conditions
Have radulae to rip up prey like a bandsaw, albeit very slowly. Some snail men will kill and eat other snail men
Can't absorb pigments while eating, so their shit is multicolored
Enslaved and murdered for meat, mucous (for topical application), dye (in some cases)
Massage aficionados
Don't assume their gender
Interspecies romances are complicated by snail man suspicion of foot fetishists
20’ movement, +10 Natural AC when attacked from behind or when curled up inside shell
Snapping turtle man
Notorious for castrating foes
Surprisingly mobile neck, very accurate bite, which gets more powerful with age
Sharp claws, though mostly good for digging, climbing, and holding objects
Prone to fighting when on land, underwater they feel they have less to prove
Snapping turtle women can use sperm for multiple seasons after receiving it
Hibernate under ice and mud, can take in oxygen through membranes in their mouth and throat; if this doesn't work they can burn sugar and fats without oxygen, though this is not good for them
Sort of lionized by other turtle men, who tend to justify snapping turtle mens' misdeeds
Alligator snapping turtle men have ridges of gothic armor projections down their backs
20’ land movement, 3d4 Bite attack with +3 to hit, +5 Natural AC, 3’ burrow
Snowy owl man
Charismatic; other species like them more than horned owl men, for example, but snowy owl men are not so highly regarded by other owl men, as their flight is not perfectly silent, and they have a rough barking speech rather than a mellifluous hoot
Prefer to be nocturnal
Love polygons
Very good actors
Breed in far northerly climes but fare considerably south
Extremely stealthy in the snow
Fully immune to cold short of being immersed in arctic water or hard vacuum
Like to hang out in built-up environments, such as penguin man basking fanes and depopulated crow man towerscapes
Big brained
Nasty tendency to fly into field hospitals in wartime and hermitage hospitals in peacetime to carry off injured patients for eating
Some serve as high-prestige Imperial couriers, observers, and manhunters, as they can spot small movement up to a mile away; others sweep down from the arctic tundra to murder by night. Tend to scatter torn-apart victims in dramatic fashion
+1 Str, +2 Int, +4 Cha (+0 among other owl men), +3 to Bardic performances, Advantage to stealth in snowscapes, Flying
Sparrow man
Love to take dust baths, most middle-class sparrow man homes will have these
Popular singers, have professional choirs
Buy seeds wholesale, also like to eat insect men
Thought of as being massive horndogs, this is an exaggeration
Several famous examples as court favorites in Imperial Species monarchies and dictatorships
+2 Cha, +2 to Bardic performances, Flying
Sperm whale man
Everyone would have jokes except these guys are huge, like the hugest
Break the normal 5'-8' formula for animal man size
Capable of busting down the undersea temples of the amphibian men, which makes them their inveterate enemy
Deep deep dives still stress the sperm whale man's body, and ascending too quickly can cause potentially-fatal decompression sickness
Ethnic beef with orca whale men, who try to get at their children. Sperm whale women train to fight in formation around the young
Capable of eating pretty much anyone alive in a single bite. If you are swallowed, you will first enter a tough, muscular, blade-resistant stomach that will crush you, and then you will go into a second stomach that will digest you (and may be filled with weapons and squid man beaks)
Its echolocation is the loudest sound made by any animal
Built for ramming, but also capable of tearing you apart with his arms
Some sperm whale men are heartless pirates, sinking ships, devouring sailors and passengers in the water, and collecting choice cargo in huge nets for resale. Some serve as privateers, being more selective with targets for ethical, ideological, or mercenary reasons. Either way, they are capable of attacking and sinking even ships that are much bigger and heavier than them
Attacked even by non-amphibian men for their spermaceti and ambergris (the latter produced by the irritation of squid man beaks stuck inside the gut). They will trade ambergris, but not spermaceti
Some of them kind of own being hunted men, behaving like sexy outlaws, imagining the blaze of glory when their enemies finally close in
Dead sperm whale men who wash up on land sometimes massively detonate after a period of decomposition
Sperm whale women live together, the men live apart in a koyros where the older guys shape the younger, wilder ones. The bulls get less and less social as they age
+10 Str, +3 Con, triple damage ram attack if moved 30’, triple all damage to structures and ships, Bite attack inflicts Swallow Whole (as +10Str grapple, 2d4 damage per round, 20AC interior), Animosity (Orca men), Animosity (Amphibian men)
Spider monkey man
Extremely handy with their tails, great for climbing, can perform most tasks (including swordfighting) with reduced dexterity
The brown spider monkey men are dying out and have a haunting blue-eyed gaze
Love fruit and flowers, will eat leaves and insect men
Very intelligent and socially adept
A spider monkey man who genuinely likes you (as a friend) will probably get face to face with you, wrap his arm around you, and juggle your balls while speaking to you. Those who wander abroad know not to do this but generally feel that foreigners are quite cold
Very accurate jumpers
"Female spider monkeys have pendulous and erectile clitorises long enough to be mistaken for a penis"
Spider monkey men lack wiener bones and are clowned on as weak-sauce motherfuckers by mandrill men et al, who are way stupider but do have the baculum
+2 Dex, +3 Int, +2 Cha, can attack with a weapon held in tail as offhand
Sponge man
Have a kind of complex where they see all other creatures as latecoming and somewhat redundant developments in life, as slightly charming if tragic creatures flailing about for an elusive perfection
Build residential reefs underwater
Their basic cells can transform into whatever kind of cells are needed
Most are not symmetrical
Like to stay rooted later in life
Don't need much, don't want much
Other species call them sponge men but they're hermaphroditic; one will blast sperm into the water and another will catch it in the eggs. These two may play switch depending on the time of year. The resulting little sponge babies float off to grow up somewhere else
Rarely preyed upon; sometimes subjugated by amphibian men
If a sponge man has a piece knocked away, it may settle down and gradually grow into a new sponge man with a fraction of the old one's personality as its starting point; the personality is likely to diverge from there
Most sponge men suck in water to draw off nutrients (sounds like "WHRHERRRRRRRRRRRRRREHREREGGRLGLBBBLLGLLLBLLLHHHHHH" if you are nearby) but there are also carnivorous sponge men
Much of their biomass either consists of microbial symbionts (up to 50% of the sponge man's mass) or nonliving jelly called mesohyl between cell layers
Coralline spongemen are basically covered in silica that's as hard as rock, though somewhat brittle. They usually have the same attitude as other non-carnivorous sponge men, though, just a bit more confident
Despised by the octopus men, though the sponge men don’t realize this
+1 Natural AC, DR/5 Bashing, Affinity (Squid men)
Squid man
Can blast ink
Excellent grapplers, can stab you with their beak (and then chew you and radula you and toxic saliva you, depending on the subspecies of squid man)
Jet propulsion with their face
Highly intelligent and cooperative (with each other)
Active camo; color change can also be used at a distance for silent communication
Their legends tell that someday, giant beasts partially resembling squid men will rise from the deep to devour the sperm whale men and drive the amphibian man empire from the seas
Some deep sea squid men have eyes in two different shapes, a big one to look up and a small one to look down
"deep-water squid have the greatest known penis length relative to body size of all mobile animals"
+3 Int, Ink Cloud while underwater, d8 Beak attack, 40’ move underwater, Advantage to stealth while underwater, Animosity (Sperm whale men), Animosity (Sponge men), Animosity (Amphibian men)
Stoat man
Changes coat in summer and winter, granting excellent year-round camouflage
Hunted for fur by empires and merchants; this drives them further into the outlaw lifestyle
Notorious for stabbing people in the back, though this is a cultural stereotype; stoat men are more than capable of throwing down with much larger and heavier opponents due to their ability to dodge
Many become capable assassins simply by dint of murdering people for food in the wilderness
Outstanding climbers and sneak thieves
Being overweight is considered the height of personal vice and moral failure in stoat man culture
Do a striking war dance, just like weasel men, which means they're sometimes featured in mixed auxiliary units for use on the imperial parade ground
Promiscuous, and fathers don't raise their young; they are renowned for their coital endurance, however
Have serious wakes when somebody dies
+2 Dex, +2 Natural AC (Evasiveness), Advantage to Stealth in natural environments
Swan man
Terrific wandering knights; swan men go about doing chivalrous deeds for ladies of every species, even hyena women. They prefer not to reveal their names, as it's considered very crass and as screwing up the game for others for one to seek individual recognition for one's deeds; most swan knights will accept the favors of an admiring lady, however...
Meanwhile, swan woman maidens sometimes meet men of other species while bathing and have relationships with them, until the swan woman must mysteriously depart
One of the most culturally cohesive and deterministic societies, at least for those who wish to participate in the prime masquerade; there are swan man shopkeepers and aquaculturists, but most tend to romanticize the life of the tales
Swan knights and swan maidens who grow out of their venturesome riverine promiscuity settle down with one another, thereafter remaining monogamous in almost all cases
Swan men are huge and powerful for bird men, though they still cannot compete for sheer power with e.g. bear men
Though swan men have a reputation for chivalry and gentility, they can be as dangerous as any murderous bandit to those who stumble upon their wilderness homes, should there be cygnets about
They like oilseed rape
Enemies of corvid men, who go after their eggs and young
Some empires seek swan men as high-status meat; both for the deliciousness and for the symbolism of defeating them
While most bird men cannot shut the fuck up, the swan men can be appealingly reticent or laconic
+3 Str, +4 Cha, Flying, Animosity (Crow men, Raven men, Magpie men, Bluejay men)
Tapir man
Heavily probosc'd
Eat vegetables, chill in rivers, wallow in mud pits
Enjoy berries
Not socially aggressive but capable of ripping your arm off in their teeth
Pretty damage-resistant, surprisingly fast
Despite the snout, most tapir men live lives that almost any species would recognize as being close to the civilizational "norm" or average, cultivating crops around a city or among villages, enjoying the countryside, and occasionally forming militias or serving in an overlord's armies as medium infantry
"males have long penises relative to their body size.[20][21][22][23][24]"
+1 Dex, 35’ Movement, +1 Natural AC, Bite 2d6
Thrips man
Like to get up in your face to examine you
Feathery wings, don't fly very well
Like to eat mushrooms and other fungi
Rarely join other societies, just don't enjoy it
Considered kind of adorable by some
Not all that aggressive on a polity/geopolitics level, though their communities sometimes have professional soldiers and may occasionally raid crops
May bite each others' throats out in mating disputes (this takes them a minute)
When they eat a mushroom it sounds like someone drinking through a straw from an almost-empty glass
+1 Cha (-2 when becoming nosy), 20’ flight
Tick man
Another rough hand to be dealt; most tick men seem extremely alien to other species
They do not make noise, either vocalizations or bodily instrumentation a la crickets. They are intelligent but communicate with one another through contextual movements. Their faces are considered horrific by other species, and so they are rarely socially-integrated, except as a method of execution in some empires, kept in pits and fed on disfavored subjects
Tick men are how they are, and most of them choose to play the hand they've been dealt, kidnapping people and drinking their blood. Take it how you want it
Some tick men and women like to fuck while simultaneously draining your blood
Megastretches as it drinks a shitload of blood
Imposes an anticoagulant
Really don't have to eat that often but may drink from you for ten days
Go questing for blood, arms raised and outstretched like a heliotropic chevalier
Can give you shitty and obscure diseases even if you escape. Lyme disease majorly screwing up your body in a variety of ways, deadly fevers and bleeding into your skin, paralysis, allergy to red meat which is bad news if you're a carnivore, though you can still eat reptile and bird men
The hematophage is older than you know. I prefer counting from the emergence of one integral anomaly to the emergence of the next, in which case this is the sixth version
-4 Cha (among other species), Speak Language (Ixodaesia), 25% chance of Contagion from Bite (flat 10% chance of alpha-gal syndrome which is not as based as it sounds for predator bioforms)
Tiger man
Enormously big and strong; they can be extremely fun and gregarious when they're well-fed and in a good mood, but are, of course, one of the most dangerous weapons platforms on the planet when this is not the case
Unreconstructed tiger men are some of the most effective highway killers: extremely fast, strong, and cunning, though they will only ambush or sprint to get you; if you can get some good distance on them, they'll tend to relent rather than trying to run you down overland
One of the most common inspirations for the representation of demons in other species’ mythology
Polygamous, though tiger people lovers rarely cohabit in any meaningful sense
Certain empires like to have tiger men in prominent positions (that do not threaten the regime), like lieutenant generals or as royal bodyguards
Has the death-bite neck clamp, though his right cross alone can break your skull
Can eat a fifth of their body weight in a sitting
Males and females get along well, but males and males or females and females don't, though fights are rarer than one might think. They get testier when competing for a mate's attraction, but may still be willing to share food and space with one another as long as there's a clear pecking order
Dads don't do much for their kids besides visitation unless the mom dies, in which case he may step in. They have the big cat man "kill other people's kids" instinct, though this is suppressed by civilized tiger men, sometimes manifesting instead as extreme psychological cruelty towards children
Can be heard roaring a couple miles away
Skins are very valuable to imperial and warlord-types
+5 Str, +1 Con, +3 Wis, +2 Cha, 60’ one-round sprint, 3 natural attacks (longsword/longsword/3d6 bite), Advantage to stealth when among undergrowth
Toad man
Tend to be charmingly selfish
Adroit politicians in empires that allow them
Less-polished toad men tend to simply serve in imperial bureaucracies. Generally fed on chopped-up prisoners
Great variety of physical manifestations
Their conspicuous overconfidence belies the fact that they are very good at positioning themselves to avoid danger, both physically and in a planning sense. Some are quite capable of actual bravery, however
Sheds its skin in tatters, eats it as it comes
Prefers the land but can swim along deep waterbeds at surprising depths for lengthy periods
Prefer to hibernate, but those working for empires can't always do this
A common, brutal attack by bird men involves piercing a toad man's skin and eating his liver, which may eventually cause him to burst
Prone to developing intense (and intensely temporary) hobbyist interests
Have nasty orgies in a big rolling ball. When mating one-on-one, the smaller male gets up on the bigger female's back, which most other species find hilarious
Some have poisonous skin, further cementing their position as friends-not-food; others produce psychedelics, which most are more than happy to sell, and isolated toad man shamans may take imperial late bloomers on guided meditation retreats for pay. Making up mythological stories and spiritual progression matrices for paying customers is a kind of competitive art form among rural psychedelic toad men, whose clients often regard them as possessing an unlimited, uncorruptible spiritual insight
-1 Str, -2 Dex, +2 Con, +3 Int, +3 Wis, +3 Cha
You can roll on the following tables when the PCs encounter a settlement, or a group of people associated with a settlement.
1: Freehold: There is no dominant species here per se, the populace is a mélange of species. The nature of power here may or may not still have species-associated factors
Note: Roll or select on the following tables based on your judgement about the underlying species. For example, if you rolled a hamster man polity, it's probably just a hamlet or a trade post involving a single family who take steps not to get on each other's nerves. Roll instead if the interpretation should be more open-ended.
If Imperial, characterize the polity's Disposition and Rule per the relevant Imperial species entry. Otherwise:
Any given polity may also have the following example traveler types out and about to be encountered by the players, though these are more commonly seen from PC species polities than Imperial Species ones:
1. Caravan
2. Migrants
3. Delegation
4. Prospectors
5. Pilgrims
6. Surveyors
7. Sightseers
8. Explorers
9. Missionaries
10. Roving adventurers
The only PC species with significant empires are the roach men, the crab men, the red winged blackbird men, and the crow men, though the latter have arguably already fallen.
The roach man empire is the only one rapidly expanding. The red winged blackbird men are holding their own, but the crab man empire is sinking in a storm of internal violence, jewel-encrusted crablords with their gilded, fur-wearing retainers maiming each other in Cancer's glittering halls.
The crow man empire has receded vastly through administrative decay, a few rumps surrounded by towerscapes devoid of the crow men's influence save the traps they left behind.
You may run into inhabited sites that are not polities. Here are some examples. Roll a d4 and then roll on the respective table.